
Marie Trudeau
Trudeau Industrie SA
9
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Posted - 2014.01.26 15:17:00 -
[1] - Quote
Kimmi Chan wrote:Angelica Dreamstar wrote:You blame the system, but the issue is the attitude of those who aren't willing to fight. That is just it Angelica. You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno. I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.
I would say that EVE is a game about competition among players, and cooperation among players. Because it's a video game, there are more people into the "shooting" competition than are into the other forms of competition in the game, but everything in the game is fundamentally competitive/cooperative -- not just combat PvP.
It's probably a bit too easy for corps to evade, but the reason for that is that CCP understands that there are some players who really are carebears -- that is, they don't want to be involved in combat PvP at all. No incentive will change their behavior. If EVE were restructured as a game where anyone over 6 months old could be wardecced at any time, the true carebear players would either find a way around that (like they do under current mechanics) or simply avoid playing. The idea that you can change the behavior of these players through incentives is false -- and CCP understands that. These are "hard" preferences we are dealing with here, and EVE, as a game, is designed to accommodate that playstyle as well as the combat PvP playstyle.
As for NPC corps and the question of why everyone isn't subject to the same mechanics, the answer is the same. Some people are simply carebears. Being in an NPC corp has disadvantages, even for carebears (e.g., no POS), and generally is a more limited experience than being in the world of player owned corps. But, again there are players who prefer that tradeoff, and CCP has always made it available to them. It's fine that they are not subject to the wardec mechanic, because there are tradeoffs there which these players have bought into by staying in an NPC corp. Forcing these carebears out of their NPC corps and into small player owned corps so that they can be wardecced will simply cause them to logoff, perhaps permanently if it is a common occurrence. Yes, players who are more diverse and rounded in their gameplay will shake their heads at this, noting that they should HTFU and L2P and so on, but, again, the reality is that there are players who will not change their playstyle because they do not find it fun to do so --> the bottom line is that you cannot force a playstyle on people that they will actually play. You can, however, by forcing a playstyle on them, force them into a hard decision as to whether or not to continue playing -- either for as long as the war lasts, or, again depending on individual thresholds, permanently.
Far better for the game to accommodate different playstyles, with the NPC corps, and their disadvantages, for people who want a more limited play experience. |